https://github.com/santiontanon/microrts/wiki
microRTS is a very simple Java implementation of an RTS game designed
to test AI techniques. The motivation to create microRTS was to be able
to test simple AI techniques without having to invest the high
development time that is required to start working with Wargus or
Starcraft using BWAPI. Also, for some AI techniques, one needs to know
the exact details of the transition function used in the game, which is
not available for some of those games.
microRTS is deterministic, fully-observable and real-time (i.e.
players can issue actions simultaneously, and actions are durative). For
that reason, it is not adequate for evaluating techniques designed to
address non-determinism or partial observability. I created it for
testing, in particular, game-tree search techniques such as Monte Carlo
search algorithms.
Although microRTS is designed to run without the need for a
visualization (since it is not meant to be for a human to play, but for
AIs), it comes with a simple visualization panel that can be used to see
games in real-time. Here's a screenshot of a game in progress:
The image shows some of the features of microRTS (more details in the
GameDefinition page): the game map is a grid (that can have walls), all
the units are 1x1 tiles big. The green boxes are resources, the
white/grey squares are buildings, and the circles are moving units. The
screenshot shows a scripted LightRush AI (that implements a quick melee
unit rush) against a random AI, that just executes actions at random (as
can be seen, since it simply trained a collection of workers and moved
them to random places).
Maps can be defined directly in code, or using xml files.
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